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UX Research & Design

AEye

Human-Computer Interaction Final Project

Focus: Research-driven iteration, engagement systems, interaction clarity

AEye is a mobile learning concept that helps users distinguish AI-generated content from real-world media through educational modules and repeat-use game loops.

AEye project preview

UX Problem

  • AI literacy tools are often too technical or not engaging enough for repeat use.
  • Users need low-friction practice that reinforces pattern recognition over time.
  • Feature discoverability and action hierarchy can break learning momentum.

My Role

  • Conducted user interviews to uncover misconceptions and learning friction.
  • Synthesized findings into personas and structured journeys.
  • Designed core learning flows, feedback loops, and social features.
  • Led usability iterations to improve discoverability and navigation clarity.

UX Strategy

  • Designed daily challenge loops for habit formation.
  • Added progression systems with points, levels, and milestones.
  • Used local and global leaderboards to reinforce motivation.
  • Repositioned social actions after discoverability testing feedback.

Execution

  • Low-fidelity sketches and wireframes
  • Iterative usability testing cycles
  • High-fidelity interactive Figma prototype
  • Documented rationale behind interaction decisions

Outcome

Improved navigation clarity and feature discoverability across learning and social flows, demonstrating end-to-end UX ownership from research to prototype delivery.

Links

Project Gallery

AEye concept sketches
AEye low-fidelity wireframes
AEye persona 1
AEye persona 2
AEye persona 3
AEye journey map 1
AEye journey map 2
AEye journey map 3
AEye storyboard 1
AEye storyboard 2
AEye storyboard 3
AEye sticker sheet
AEye high-fidelity screens 1
AEye high-fidelity screens 2